The GDP Adjustment
Matt Welch | December 23, 2008, 11:40am
A week-plus ago I
posted some data compiled by Bianco Research analyst James Bianco indicating that our
$8.4 trillion-and-counting bailout dwarfs just about every huge government project you can think of, combined. Reader domoarrigato
argued that re-casting those numbers as a percentage of their contemporaneous GDP might be more illuminating, and then he went ahead and
did the math himself. After sending the informatics to our top experts, we are now prepared to publish them in a hopefully easy-on-the-eyes chart. Here goes:

Speaking of bailout graphics, try this more colorful one from Pro Publica–a
bubble-chart of post-1970 bailouts, adjusted for 2008 dollars (though not as a percentage of GDP!).
A tangential topic for discussion: What do you all think of the argument that percent-of-GDP is the
real way one should ponder stuff like the size of various government programs, or defense spending, or the whole state apparatus itself? I've always thought it extremely helpful for personal context (thanks again, domoarrigato!), and extremely dangerous for the purposes of deciding how to spend.
Here's why: The biggest chunk of GDP, and certainly the most dynamic, is the stuff produced by the private sector. Pegging a public-sector program to a private-sector number basically rewards inefficient non-innovators with the innovators' gains. Put another way, if it cost 4 shekels a year to adequately defend a country with a 100-shekel economy (let's say that 77 of those 100 shekels were produced by the private sector), why on earth should we increase the defense budget to 8 shekels when (as inevitably happens) the profit-seeking privates double their money? I understand that labor and materials can become more expensive in a growing economy, thus adding costs to guvmint operations, but essentially this is about making the booming size of government look rational, just because the private sector is (or was) booming as well. Where am I wrong here?
Team America | December 23, 2008, 3:47pm | #
@Matt Welch
Defense spending is a problem of game theory, because if no country spent money on weapons, there would be no need for a defense budget at all, which is the pareto-optimal strategy.
So, why is there a defense budget, at all?
The first reason is that if no other country has weapons, it is rational for your country to invest in weapons and undertake raids.
So, the above optimum is a strategic saddle-point for all involved players (i.e. it is unstable, because you'll 'slide' off).
Therefore your assumption that the cost of defending a country is constant is not applicable.
But there is a second reason: countries themselves are made up of entities with opposing strategies.
In the same way a physician doesn't want to cure his patients, but doesn't want to kill them either (who'd pay him?), a rational soldier loves enemies, but doesn't want to fight.
So, in is natural for any soldier to be in collusion with the enemy soldier: no peace, but no fighting, either!
Now, one way for two rational countries to get rid of their parasitic military, is to start a war, and to make sure that no side achieves an advantage.
The reason why this isn't happening, is that countries (i.e. tribes of primates) are simply not rational.
In fact, a significant majority of humans believes that winning a war is an objective and that casualties are to be avoided.
:-)