First Case of Virtual Burglary
Ronald Bailey | November 15, 2007, 8:52am
Dutch police have arrested a 17 year-old and compatriots for stealing $5,800 in virtual furniture from other residents in the virtual game Habbo Hotel. Habbo avatars pay real money to decorate their own hotel rooms and interact with one another. As the Telegraph reports:
Dutch police are to charge five teenagers with "virtual theft" of furniture from rooms in the Habbo Hotel, a popular networking website for youngsters.
Officers believe that the arrest of one online thief, a 17-year-old accused of computer fraud and stealing, and the questioning of four other 15-year olds represents a first for policing on the internet.
An Amsterdam police spokesman confirmed that investigations began after one teenager was accused of stealing £2,800 worth of virtual furniture, paid for with real money but existing only as images on the website.
"We are trying to bring charges of theft. It is a little difficult and new. There has not yet been a judgment in a case like this," said a spokesman.
"The furniture may not be physical objects but because it represents a certain value we think theft is involved."
I agree. They took what did not belong to them. Putting the perps in a virtual pokey isn't a good enough punishment.
Whole Telegraph story here.
Addendum: Here's a link to an interesting essay on the metaphsyics of property (mostly with reference to real estate).
Julian Fondren | November 16, 2007, 1:27am | #
Many online games involve violence and theft. You shoot other players, and take their stuff.
And in the real world you could have Murder Park, or more topically Thievery Park, a sort of amusement park that you enter knowing that you may steal from other people who may steal from you, without the interference of outside police agencies. Within Thievery Park, theft is still
theft; the property you bring in or buy within it is still your property; the uncoercive trades you make within Thievery Park are still trades. You can for instance still have personal property insurers
within Thievery Park, although their premiums would be understandably high. The only difference is that, by entering, you can't run off to outside-Thievery-Park and whine about thievery.
There's nobody 'deciding' whether this virtual property is property or not -- that it
is such derives from its properties. Habbo can change these properties, by forbidding trade and by not buying back virtual sofas -- in which case there's no market, no money, and the issue is indeed an issue of
service, of buying extra channels from your cable company.
If Habbo has a real market, all these other interesting considerations -- of inflation where Habbo doesn't buy back property and where Habbo simply gives you replacement furniture; of foreign capital injection where Habbo
does buy back property and where Habbo simply gives you replacement furniture -- fall automatically into place.